AI Insights · Timothy · July 2022
Top 5 Racing Games Performance in Saudi Arabia Q2 2022
Explore the performance metrics of the top 5 racing games in Saudi Arabia for Q2 2022, including weekly downloads, revenue, and active users.
In Q2 2022, the top 5 racing games on a unified platform in Saudi Arabia exhibited varied performance trends in terms of weekly downloads, revenue, and active users. The data, provided by Sensor Tower, reveals interesting insights into the popularity and user engagement of these games.
Bridge Race from SUPERSONIC STUDIOS LTD had a notable performance in terms of downloads and active users. Weekly downloads peaked at 67.6K in late April and then experienced a gradual decline, ending the quarter at around 39.2K. Revenue fluctuated throughout the quarter, reaching a high of $94 in early May before tapering off to $12 by the end of June. Active users saw an upward trend initially, peaking at 230.4K in late April before stabilizing around 193.9K by the end of June.
Race Master 3D - Car Racing by SayGames LTD saw steady weekly downloads, starting at 39K and rising to 43.8K by the end of the quarter. Revenue peaked at $412 in late April but saw a significant drop to $142 by the end of June. Active users remained relatively stable, fluctuating between 167.8K and 219.9K throughout the quarter.
Muscle Race 3D by GOODROID,Inc. experienced a decline in weekly downloads, starting at 28.1K in late March and dropping to 11.6K by the end of June. Revenue was negligible, with a brief peak of $4 in mid-June. Active users followed a similar declining trend, starting at 47.6K and ending the quarter at 24.9K.
Shape-shifting from Xiamen Sixcube Information Technology Co., Ltd. had a consistent download rate, peaking at 18.5K in late April before gradually decreasing to 7.5K by the end of June. Revenue remained minimal throughout the quarter. Active users peaked at 46.4K in late April but declined to 23K by the end of June.
aquapark.io by Voodoo showed varied performance in downloads and active users. Downloads started at 15.9K and ended at 14.3K, with a peak of 17.4K in early April. Revenue saw modest peaks, with the highest being $28 in mid-June. Active users were relatively stable, fluctuating between 107.3K and 154.3K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.